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AI Insights · Timothy · July 2025

Top Slime Games Performance in the UK: Q2 2025

Explore the performance of the top 5 slime games in the UK during Q2 2025, highlighting trends in downloads, revenue, and active users.

Top Slime Games Performance in the UK: Q2 2025

In the second quarter of 2025, the top slime games in the UK saw varying performances on the unified platform, based on data from Sensor Tower.

Super Slime Simulator from Dramaton LTD experienced a peak in weekly downloads at around 14.5K in early April, before gradually decreasing to 7.9K by the end of June. Revenue fluctuated, reaching a high of approximately $326 in mid-April, and then declining to about $189 at the end of the quarter. Weekly active users showed a dip mid-quarter, dropping to 28.6K in late May, but recovered to 39.6K by the end of June.

Bruno - My Talking Slime Pet also by Dramaton LTD, saw its weekly downloads peaking at 5.5K in late May, while its weekly revenue remained relatively stable, closing at $77. Active users remained strong, hovering around 90K throughout the quarter.

Super Big Slime: Black Hole 3D from Supercent, Inc. had a steady rise in weekly revenue, peaking at $96 in mid-June. Downloads fluctuated, starting at 3.3K and ending at 1.4K, while active users reached a high of 21.8K in early May before declining to 13.9K by the end of June.

I, Slime from Games Hub Hong Kong Limited, released in late May, saw an initial surge in weekly revenue of $3.8K, which tapered to $918 by the end of June. Downloads started strong at 10.7K but fell sharply to just 75 by the end of the quarter.

Finally, PlaySlime: Slime Simulator Game maintained a consistent weekly revenue, averaging around $2.3K. Downloads were relatively low, ending at 954, while active users remained steady throughout the quarter, averaging around 23.6K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025